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Review: Cities in Motion an Innovative Take on Business Simulations

Imagine SimCity, then imagine being able to micromanage all of the public transportation infrastructures of your virtual city, and you’ve got Cities in Motion, released February 23, 2019 (North America). Cities in Motion is a game that is all about starting and managing a public transportation empire in one of four European cities, from the start of the twentieth century to the present day. Unlike SimCity, the other details about running a city are none of the player’s concerns. Cities in Motion was developed by Colossal Order and published by Paradox Interactive.

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As part of your transportation empire, you are in charge of managing the bus, streetcar, metro/subway, water taxi, and helicopter fleet in a city. You plan the routes, lay down the track, build the stops and stations, buy the vehicles, and set the fares. Your ultimate goal is to connect an entire city to a well-oiled public transportation system that is being utilized efficiently by the populace, all while trying to turn a profit. Initially, just aim to achieve either geographic coverage

If this sounds like fun, you’re right; it is fun, especially if one of your biggest complaints with games like SimCity is that the transportation features seem like an afterthought. Cities in Motion would, however, be even more fun, if it included more guidance concerning what passengers are looking for and how to start in such a way that you won’t spend the next 20 in-game years trying to recover you’re initial outlays or having to take out loans to pay other loans.

[Please note that the grades awarded below were determined on an A+ to F scale.]

Presentation: B

The graphics for City in Motion are functional, even if they are not all that spectacular. None of the pre-built cities are very large, but are well-rendered, even in light of the fact that certain buildings are recycled over and over (e.g. hotels, department stores, apartment buildings). Vehicle models appear to be historically accurate but are a bit on the simplistic side, and it would have been nicer if they had been a bit more detailed and showed aging over time (they certainly break more often the older they get). That said, vehicle animations are smooth, and, unlike some 3-D games that run into rendering issues, vehicles always stay put on their player-defined routes (e.g. the helicopters don’t fly through buildings).

As for audio, the ambient background music sets a good often-trancey atmosphere but is perhaps most memorable for not being particularly memorable. Sound effects are well done, and really give you the sense of being at the heart of a bustling city, whether it’s cars honking at each in the midst of a traffic jam or the doors closing on a metro car.

Gameplay: C+

Cities in Motion has a steep learning curve; aside from a slow-paced tutorial, players are thrown off the deep end to sink or swim in their newfound transportation empire. Be prepared to be a bankrupt tycoon during your first few hours of the playthrough, and don’t hesitate to restart when your finances collapse. Aside from some statistics regarding your ridership, expenses, and revenue, don’t expect to receive any information or advice regarding what you can do to pull yourself out of the red (and you will be pulling yourself out of the red within a few minutes of starting the game).

Eventually, you’ll figure out that having one big bus stop hub is a very bad idea. The passengers pile up and get angry with the long wait; vehicle traffic, including your buses, slows to a crawl in the affected area. Gluttons for punishment will soon realize that having a huge transportation hub for all of your vehicle types is an even worse idea than the bus hub. The key, it seems, is to start small with a few bus routes that eventually feed into an elevated-rail metro system. It can take decades to get the point where you’ll be able to undertake significant expansion, but if you’re careful and hang in there, you should be able to rake in a few thousand dollars a month… in comparison, purchasing a new set of metro cars in the game will also run you a few thousand dollars.

Learning curve (and perhaps, realism) aside, the biggest flaw of Cities in Motion is that it is a game that would benefit from a lot more features that would, in turn, enable players to fine-tune their decisions and management. Cities in Motion is already a micromanagement game, and there are definitely moments when you’ll say “I wish I could do X,” only to realize that the game does not have an option for letting you do X. For example, fares can only be set per vehicle types, without regard to the length of the route or any other factors. A bus ticket will always cost a set amount, regardless of the bus route, and the same applies to other vehicle types. Although players can somewhat hobble together express metro lines, it’s not directly possible for a player to simply expand the number of tracks on an existing line. You’ll probably notice that many of the roads are laid out in a diagonal grid fashion; this wouldn’t be a problem, except that you can’t place metro stations diagonally, leaving players to cram metro stations into awkward areas that do not get a lot of pedestrian traffic.

On a lesser scale, the vehicles in the game do not account for any future improvements beyond the present day. Presumably, there will be even more fuel-efficient buses by 2030 in real life, but within the game, you’ll always be stuck in a world that is circa-2011; the buildings look like they might be stuck in a world circa-1920. Unfortunately, unless you remind yourself to save often, you may not reach 2030, since the game will sometimes crash for no apparent reason.

Replay Value: B+

In fairness to Colossal Order, Cities in Motion does what it does better than any other game to date. It makes the public transit options in SimCity 4 or Cities XL seem like a skeleton of what they could have been. Once you learn most of the nuances of Cities in Motion, you may find that you put a lot more time into it than you first thought that you would, whether it be in sandbox mode (with no fixed objectives) or in campaign mode (with fixed objectives). To get the most out of this game, you have to take some time to learn it. Those who cannot or will not put the time into learning the mechanics of the game are probably going to quit in frustration.

Additional paid downloadable content is already available, with more paid DLC scheduled for release. DLC, thus far, has been focused on adding additional vehicles to the game. Patches should improve the stability of the game.

Overall Fun (not an average): B

For SimCity and city simulation fans, Cities in Motion is entertaining enough to have a long shelf-life and would be a worthy addition to your video game library. For the casual gamer and gamers who don’t care for simulation games, there isn’t too much in Cities in Motion that would make it worth buying anytime soon. The gamer who will enjoy Cities in Motion the most is the kind of gamer who enjoys micromanagement coupled with a fondness for buses and trains… and a gamer who doesn’t mind the odd crash here and there.

Restart Errors with the Xbox 360

Damaged Controller

The guide button on either the game controller or the DVD player remote will restart the console if it is pushed during gameplay. Make sure not to hit this button when you use the controllers for games. If the console restarts without you hitting the guide button, try using a different controller. This should solve the problem if you have a damaged or defective controller which may be returned to the location of purchase for a replacement or refund.

Broken On/Off Button

If the on button is depressed during play, your console will restart. The on the button may be defective, however, and restarting your game without any input from the user. This is normally the result of a broken switch in the console and will need to be addressed by a certified Microsoft repair technician. The location where you purchased the 360 may be able to inform you of a local repair tech and whether or not your warranty covers this repair. You can also call Microsoft Xbox 360 support at (800) 4MY-XBOX.

Hard Drive Incorrectly Installed

Sometimes, an error in construction at the factory or in transit may have dislodged the Xbox 360 hard drive. This will cause random reboots whenever the hard drive loses connection to the unit. Unplug your console and remove the hard drive bay cover. Press the hard drive in, and then pull it out of the console. Realign the hard drive with the narrow end directed at the front of the console. Push the drive-in firmly; do not stop until you have heard the click that signifies it is in place. Check to ensure that the drive fits snugly and does not wiggle after the click. If it wiggles, contact Microsoft support as above.

Disconnected or Damaged Disk Drive

If you notice any strangeness with the DVD drive on your Xbox 360, this is likely to be the cause of your reboots. Any disconnect in the connections between the drive and the console will cause an automatic reboot as it assumes a new piece has been added or removed. Often this will be obvious as the drive will eject without notice or spin noisily. You can set up a repair service call through Microsoft’s Official Xbox Contact Information page as well as shipping pick up.

Other Causes

There are a number of other, less common, reasons that your Xbox 360 may randomly restart. Check all cables for obvious signs of damage or wear, especially at any bends or corners. If your console is connected to a surge protection device, verify that it is functioning normally and the breaker has not been tripped. If you are still not able to find the source of the restarting problem, contact Microsoft Support either through their email form or by telephone. You can also find more about the solution to these common Xbox problems by clicking on Domino99 Online. Along with that, you will find tons of online games that you can try as you resolve your Xbox issues. 

Retro Video Game Review: Galactic Crusader (NES)

You might be a fan of Indonesia Live Casinos but if you are interested in trying retro games you can try Galactic Crusader which is a really amazing and fun game that you can try if you are into NES games. Here is a complete review of the game along with its review, gameplay, and graphic details.

Overall Rating: 1/5 Stars

Galactic Crusader is an 8-bit video game released for the Nintendo Entertainment System (NES) home console in 1990 by somewhat infamous publisher Bunch Games, as developed by Sachen, notorious for churning out other titles of low production value. This cartridge represents their attempt at a shoot-’em-up, one of the oldest genres, one held in high esteem, and with a rich lineage to draw from. What was the result of their entrance into the scrolling shooter arena?


Galactic Crusader is a vertically scrolling space shooter, in which the player controls a starship that looks like a butterfly. Movement can take place across the entire screen, with the vast majority of enemies coming from the top, though one exception flies in from the bottom. Planets scroll past, and all the sprites seem a little too large for a shmup game.

The A button fires at the pattern-based enemies, who may also fire back. Each of the crafts is bug-themed, a thematic element that seems ripped off from Galaga. Killing every ship in a bunch earns a power-up icon, which seems to be an ingredient stolen from Konami’s shooters such as Gradius or Lifeforce. The power-ups in Galactic Crusader, though, just seem to make the projectile appear differently and sound differently, which the exception of a blue bubble that travels in a rotating circular motion as it travels up the screen.

The player begins with three lives, each life having multiple hit points with the starship downgrading in appearance and weaponry with each death, and the score is tallied when all lives are lost, based on the amount of each enemy destroyed, of which there are only a handful of varieties. Continues are offered, with which the player can choose to persist in the monotonous oddity of Galactic Crusader, in which there is no victory or grand grueling quest to pursue.


The visuals are cutesy; seriously, with the protagonist being a butterfly fluttering through space, this is not a game that can be taken very gravely. Unlike shmup titles like the classic Parodius, the off-kilter looks of Galactic Crusader feel contrived and misplaced. The game also features a couple of fatal flaws for the shoot-’em-up genre, as though the programmers indeed had little experience with the field: Firstly, there is no on-screen indication of lives except when paused, which is fine, except that no score is shown until all those lives are lost; and, secondly, the background elements of the planets are not rendered in any sort of shadowy or faded hues. In other words, they are just as bright and vibrant as the ships, and thus, in the heat of battle, can easily be mistaken for in-play obstacles and affect the player. Also, there are some flickering issues at work; though, in all fairness, this is a flaw common for then-era shooters, although notably overcome by the best titles of the time.


The music is not as bad as the title screen of Tagin’ Dragon, another Sachen/Bunch Games production, but it is also not terribly good. The biggest problem is that, despite the multi-channel usages and decent harmony at work for the main theme, it feels completely out-of-place and not representative of any sort of space war. It gives the feeling more like a childhood tea party, or the atmosphere of a kiddie ride at the fair.


Whereas many shoot-’em-ups of the NES and surrounding gaming generations were legendary titles that contributed to gaming innovation and stretched the limits of what a shooter could be, Galactic Crusader seems more like the also-ran copycat that seeks to blatantly mimic the elements of other, prior, superior popular titles, and even to watered-down effect. This is not even a license-based video game, yet still feels like it was quickly, shoddily produced in order to try and turn a few bucks from an unsuspecting public. Out of the five stars in the night sky of this cart’s universe, it only takes home one in the rating department.

Don Knotts In The Ghost And Mr. Chicken Is Still Delightful

“The Ghost and Mr. Chicken,” originally released in 1966, stars Don Knotts, whom you may remember best as Deputy Barney Fife from “The Andy Griffith Show.” Knotts plays Luther Hegg, a typesetter for a small-town newspaper in Rachel, Kansas.

One day Luther’s friend, Mr. Kelsey (Liam Redmond), the janitor for the newspaper, encourages Luther to write some filler copy for the newspaper. When Luther says he’s not sure what to write about, Kelsey suggests an article about the 20th anniversary of the Simmons murder/suicides, especially since the heir to the Simmons fortune, Nicholas Simmons (Phil Ober), has said he’s going to have the house destroyed.

Kelsey tells Luther the Simmons’ story: Mr. and Mrs. Simmons lived in a lovely house in Rachel. Mrs. Simmons was younger than her husband and was said to be very beautiful. One night after an argument, Mr. Simmons stabbed Mrs. Simmons and killed her. Then he ran to the pipe organ in the upper level of the house. He played like a madman, blood staining the organ’s keys. Then he flung himself out of the window and was killed. Kelsey was the Simmons’ gardener and was there on that fateful evening. He was very sad the Simmons couple died. He tells Luther that at the stroke of midnight, the organ can be heard playing by the ghost of Mr. Simmons.

With Kelsey’s help, Luther writes the article and it gets published on the front page. The newspaper manager, George Beckett (played by Dick Sargeant, who was Darren on the TV show “Bewitched”) isn’t thrilled, but tells Ollie Weaver (Skip Homeier) that he wants a really good story on the Simmons house. Ollie and George decide that Luther should go and spend the night in the house to prove whether or not it’s haunted. Luther says he doesn’t believe in ghosts and he’s excited to have the chance to write another story. George even tells Luther he’ll give him a job as a reporter for the paper if the story is good.

A woman named Alma (Joan Staley) is Luther’s love-interest in the movie. She casually dates Ollie but is sweet on Luther. Luther tells Alma he’s going to stay overnight in the Simmons house and she is concerned for him, but wishes him luck. It seems as though Luther thinks his promotion to reporter will help him win Alma’s heart.

The confident Luther heads off to the Simmons house. At first it just seems like an old house, neglected and covered in cobwebs. He throws a book at the bookcase, only to find that the bookcase slides back and there’s a secret, hidden staircase there. He climbs the staircase and goes into the organ room. He sees the blood stains on the keys where Mr. Simmons played the night he died. As he looks around the house, the smallest things scare him – the sounds of the wind, creaking floorboards, his reflection in a mirror. This is classic Don Knotts – the goofy scaredy-cat who’s afraid of his own shadow.

As Luther is descending the staircase back to the main floor, he hears the organ playing. It must be Mr. Simmons’ ghost! Luther runs down the staircase and is terrified at the sight of a pair of garden shears sticking out of the neck of Mrs. Simmons’ portrait, spurting blood! He runs out of the house screaming!

Back at the newspaper, Luther tells Ollie and George his harrowing tale. Ollie starts writing the story, embellishing most of it, and it gets printed on the front page. Everyone in town is thrilled and excited. Luther becomes a hero and is thrown a special lunch in the park, where a band plays “For He’s a Jolly Good Fellow.” Luther makes a nervous speech about being brave. As he leaves the podium he’s handed a court summons. Nicholas Simmons plans on suing Luther and the newspaper for libel, saying the story was made up, nothing happened in the house and that Luther made the Simmons family name look bad.

Nicholas Simmons tells George if he loses the court battle Nicholas will own the newspaper and fire Luther. This makes George very nervous and he tells Luther he hopes they lose the case. Luther is very saddened by this.

In the courtroom several witnesses speak about Luther, including his grade school teacher who says he used to make up wild stories. A credible-seeming witness saying he heard organ music and screaming coming from the house is discredited when the prosecution reveals the man is active in a UFO-hunting organization. It seems Luther is doomed to lose until the judge decides everyone needs to go to the Simmons house themselves and see what happened. The prosecution, defendants, Alma, the judge and jury all head to the Simmons house at midnight to see what happens.

Everyone piles into the Simmons house. Luther tries to get the bookcase to slide open and reveal the hidden staircase, but it’s not working. The portrait of Mrs. Simmons doesn’t have shears sticking out of her neck and it looks undamaged. The organ doesn’t play at the stroke of midnight. Luther is terribly disappointed. The law parties leave, citing Luther a fake. Only Alma remains behind, and when she accidentally moves a sconce on the fireplace, the bookcase moves, revealing the hidden staircase so she goes up to see what’s there.

As Luther is leaving the Simmons house to go home, he hears the organ playing! He runs back into the house and slowly creeps up to the organ room. Someone is sitting there playing the organ! Luther peeks around and finds…it’s Kelsey!

Kelsey tells Luther it was him playing the organ with the pipes below the floor and stabbing the shears into Mrs. Simmons’ portrait the night Luther was in the house. Suddenly they hear a scream – it is Alma, from downstairs! They rush to her aid.

Alma is being held hostage by Nicholas Simmons. He says he’ll kill her. Kelsey tries to reason with Nicholas while Luther sneaks downstairs. Earlier in the movie Luther tells Alma he’s been learning karate “by mail” and says, “My whole body is a weapon.” He tries to karate-chop Nicholas it only hurts his hand. Then he throws his whole body at Nicholas, who drops to the floor and releases Amla. Kelsey tells Alma to call the police. He keeps Nicholas at bay with his gardening shears.

When the police arrive, Nicholas is tied to a chair. Kelsey says he was there the night of the crime and was afraid to come forward because his gardening shears were used to kill Mrs. Simmons. And Nicholas is the killer! He snuck up the hidden stairway and killed Mrs. Simmons. When Mr. Simmons found her dead he threw himself from the window in grief. Luther is thrilled that the story has finally been revealed and he won’t lose his job at the newspaper.

At the end of the movie, Alma and Luther are married. As everyone is walking out of the church with the happy couple, the organ starts playing a happy song. Then the song turns ominous and everyone looks to see why. The camera pans back and show the organ is playing by itself! Perhaps the ghost of Mr. Simmons was happy his mystery was finally solved.

Overall, an enjoyable flick that keeps you on the edge of your seats till the end with Don Knotts coming up with yet another commendable performance and his terrified expressions look straight out of a Pkv Games Online horror flick.

Retro Video Game Reviews: Baseball (NES)

In 1985, the 8-bit Nintendo Entertainment System (NES) home video game console was released in North America, along with its 18 launch titles. Although the machine would ultimately revolutionize the gaming industry altogether, its original cartridges ran the gamut of quality. Some would end up being famous, some infamous, and others downright notorious. Baseball is arguably among the latter; while popular sport would provide a remarkable number of titles for the NES for years to come, the first game that tackled the subject did not quite reach great heights in the measure of its execution.


Unlike the thoroughly fleshed out complete control baseball video game mechanics of classic titles such as R.B.I. Baseball and the Baseball Stars series, Baseball the original launch title is a stripped-down, bare-bones sports simulator. For example, the player does not control the fielders, nor truly the base-running to great extent. There are no statistics, no player names, no team names, and play takes place in a true “one and done” fashion, without any sort of series, season, play-offs, password, battery save, or any shred of any former game whatsoever. At least it has a two-player option. The gameplay of this game can be compared to Pkv games. Not in the way that they fall on the same category, because they are certainly different. But what they share in common is that they have amazing graphics and concepts. These features make the game even more interesting and enticing to play.

In addition to its limitations as a bare-minimum baseball title, Baseball also presents some intriguing design choices. For example, during the game, there are only two screens: The wider, broader, from-further-back view, which encompasses the entire field, the stands, and all players, which is the view used for balls hit further than the infield; and the infield view, which is used for pitching, hitting, and all base-running/fielding that takes place on short hits. In other words, the screen never scrolls, and the entire experience is remarkably claustrophobic. Also, when the player goes to pitch, something bizarre happens every time: Rather than simply pitch when desired, the player must actually suffer through the pitcher shaking pitches off. There is never simply just a pitch; there must be pageantry and wasted time, as the pitcher goes through the motions of ignoring imaginary suggestions and finally succumbing to the necessities of game progress.


While Baseball sports the usual pixelated simplicity expected of the NES launch titles, the animation (especially of the airborne ball movement) is pleasantly smooth, and the game manages a fair number of sprites with minimal flickering or slowdown issues. In addition, the flashing crowd effect rewarded for a home run is nice, without being so obnoxious as to cause seizures. The title screen is basic and cheesy, though, with the title being made up of dozens of baseballs forming the letters. Also, it is amusing to see the ball travel in a perfectly straight line, hovering a few feet above the ground the entire flight path when it is thrown by a fielder to another.


There is no background music throughout the game, only the occasional two or three short themes to make changes of innings and a new game. The sound effects are just floor-level computerized boops and beeps, although it is nice to hear the familiar pause effect from such early titles as Super Mario Bros. Otherwise, nothing remarkable in the audio department.


Well, it was among the first NES video games ever, and was definitely the first to feature the sport of baseball. However, its poor, limited execution prevents it from being good; it may have been a novelty at the time, and worth trying a game for kicks, but compared to later baseball games this is quite a bad effort in hindsight, including its issues with hit detection (that is, contact between sprites and in-game objects; the programming term, not the baseball statistics), pacing, and overall atmosphere. This results in a title not widely regarded as worthwhile, and for good reason, as it takes home one star out of five.

Casino Comps for Fun and Profit

Casino comps are items given by a casino to its patrons free of charge. Although there really isn’t an exclusive list, those items can include meals, hotel rooms, free event tickets, drinks, money to play with, and cash to spend.

Casinos in the central United States almost all offer free soft drinks to the person casually walking through the casino. Usually, there are conveniently placed fountain drink machines or waitresses pushing a cart of them around the casino

In the Nevada, Mississippi, and New Jersey casinos, alcoholic beverages are available free to patrons playing the games. Waitresses there circulate taking orders and delivering the free drinks.

Midwest casinos usually have cash bars. Waitresses from the bars circulate through the casino taking orders. They deliver and collect for the ordered drinks. An exception would be Bay Mills in upper Michigan where playing patrons are supplied with complimentary alcoholic beverages.

Comps beyond drinks fall into three different categories. There are earned comps, discretionary comps, and marketing comps.

Earned comps are returns to the patron based specifically on the level of play. Patrons should join the tracking club at any casino they frequent. That enables the casino to know where the player ranks in their hierarchy of play. It also allows the casino to know that an individual patron played perhaps $20 in a machine. The casino than might be comfortable returning part of that $20 to the player as a comp. These comps take the form of a cash rebate, comp dollars that can be used for food or rooms, or dollars that can be used for play in the machines. When a patron allows the casino to track their play on a machine the casino can calculate what the rebate should be. Each casino has its own method of arriving at a rebate percentage.

Several internet sites publish information on specific casino rebates. One of them VPFree2 is easy to use. At the top of the page, click on the region of the country for which information is desired. From the resultant list of casinos, select the one of interest. At the site for that casino, click on the Player’s Club button. A list of information about the percentage of cashback, credits available for the purchase of food or room, and credits available to be played on the machines will be displayed.

Video poker players can add the percentage of cash back, free play or comp dollars to the percentage return that can be discovered through the article on Fun at Video Poker previously published on Yahoo Voices. Slot machine players will find it more difficult to calculate the return expected on a machine because slot machine return rates vary widely but the comp rates are usually straightforward. You can try video poker with buktiqq which is one of the amazing online gaming portals that offer you different options when it comes to slot machines and poker games. 

If a patron is playing a video poker machine that returns 99.6% of the money put in the machine and the casino rebates .15% of the money bet, the return on the game becomes 99.75%. Slot machines normally have a lower percentage of return than video poker but a higher rebate from the casino.

Discretionary comps are comps that are handed out by the casino personnel. While generally based on the level of play of a patron, it is a subjective decision made by an employee. These include drinks, meals, event tickets, and rooms. Usually, a casino employee dispenses these comps – a supervisor at a table game or a slot host in the area of video poker and slot machines.

An example of discretionary comps is that after a reasonable length of time gambling, the casino when asked might provide a sandwich at the snack bar or a meal in the buffet or a steak in a steakhouse. Clearly, a comp for a sandwich would require a lower level of play than a comp for a steak dinner. These comps are available only when a request is made. If a patron is playing a game at a table, the dealer can initiate the action by getting the attention of his supervisor. If a patron is playing a machine, they should press the service button and ask the resulting attendant to speak to a casino host about a comp. The casino employee that is empowered to issue to issue comps works under guidelines set by the casino and might say “no” or suggest a different comp. However, the possibility of a “no” answer should not deter a patron from asking.

How the awarding of discretionary comps is calculated is specifically a mystery to most players. Each casino may have a slightly different method. Generally, however, the casino tries to calculate how much money a patron has bet. From that, they are able to estimate what the patron should lose on the average. They are then willing to return a percentage of that expected loss to the patron. As an example, a blackjack player might bet $5 a hand and play 60 hands an hour. His wagering in the hour would be $300. If the casino expected to win 5% of the wagers, they would expect to win $15 and they might be willing to return $5 of that to the patron.

The third type of comps is marketing comps. When a patron identifies himself as a club member, the casino’s computer tracks the activity of the patron. After the patron leaves the casino and goes home, the tracking computer passes the information to the advertising computer. The advertising computer makes a decision that ranges between “it’d be nice to see this patron again” and “he gave us a lot of action. Let’s get that patron back and see if he’ll lose some money.”

If the patron is in the first group, they might receive a marketing comp that invites the player back and offers a free or reduced rate room for a night or two or maybe a meal in the buffet or maybe a few dollars to play on one of the machines. If a patron is in the second group, they might get offered a plane ticket to the town where the casino is located, a limo to pick them up at the airport, a free luxury suite, free tickets and preferred seating for a name entertainer, and gourmet meals while in town. The computer normally makes those decisions.

The value of marketing comps can be added to the value of earned and discretionary comps to arrive at a return on money gambled.

Casinos are resort businesses that survive because they offer entertainment at a reasonable cost. Patrons need to budget their trips to the casinos. Casino comps can and should enter into that budget. Calculating the value of casino comps is different for each patron and it can become complicated. However, it is clear that comps can be profitable by increasing the return from the machines and that they can be fun by offering perquisites while in the resort.

Oceano New way to fun

Oceano, in the casino area of Reno, Nevada’s Peppermill Resort Spa Casino at 2707 South Virginia Street, is one of the best seafood restaurants I have ever been to! A similar experience that I had online was with judi bola with its amazing service and games that are just perfect for all the casino lovers around the globe. Well, coming back to Oceano here is a quick sneak peek to its services and my experience there.

If you are in awe of the lights and sounds emanating from the casino, Oceano will truly take your breath away! Walking through the casino, heading to the far back, you can’t miss Oceano. The outside of the restaurant is layered in bright light and electric blue lighting that sticks out in the already brilliant casino. 

Large aquariums with saltwater fish welcome you upon entering Oceano, in addition to the radiant blue and green lighting that continues throughout the restaurant, creating an impressive undersea setting. The hanging ceiling lights are florescent orange jellyfish strategically placed about a foot apart overhead. The seating is surprisingly not out of the norm for a restaurant, but if you are lucky enough to be seated at a booth, look behind you. Large fake lobsters and other marine life make you feel like you are wading at the bottom of the ocean.

Oceano has an extensive menu that will satisfy any taste buds or moods. Seafood is the theme, and an all you can eat sushi menu is available, although you can still order a salad or sandwich if you choose. Menu prices start as low as $4 for some of the Nigiri Sushi and can go as high as $60 for Maine Lobster or two pounds of Alaskan King Crab Legs.

I spent eight days at the Peppermill Resort Spa Casino and am proud to say I ate at the Oceano twice and purchased the same item both times because it was amazing. I ordered shrimp from the fryer’s portion of the menu. For $16, you receive a very generous portion of lightly breaded shrimp, French fries and Coleslaw. Living in the eastern part of the United States, everyone seems to flock to the beaches for their fill of fresh and flavorful seafood, but after eating the shrimp at Oceano’s, the beach served shrimp selections can’t compare. The shrimp was of medium size and the breading was just enough to add an array of zesty flavors instead of eating the breading and looking for the shrimp in most cases when you visit a restaurant and order fried shrimp. Their coleslaw was unique, as it was not watery, and actually had substance to it. The French fries, on the other hand, weren’t different or snazzy in any way.

If you are not interested in shrimp, there are plenty of other raw, fried and grilled options, such as oysters, crab, prawns, lobster, scallops, calamari, tuna, soups, stews, roasts, swordfish, mahi-mahi, sea bass, halibut, and clams to choose from – at a reasonable price and all with sizeable portions!

I highly recommend that the next time you are visiting the Reno area, stop by the Peppermill Resort Spa Casino for a taste of the ocean at Oceano’s. It is well worth it and more!

When Will the Florida Legislature Finally Allow Casinos?

Florida, the vacation destination of millions, has it all. Beaches, Amusement Parks, Outdoor Recreation, and yes, even limited Gaming are all part of the Florida Tourism Industry, sort of. You can go to a Casino or try online casinos like 토토사이트 카지노, but only if it is run by Indians. You can go play poker, but only in certain cities, at certain parimutuel locations. You can play video games in strip malls that take your money and payout very little. Seems like every time you look, the state is adding a new lottery game, even though one’s chances of hitting the lottery are, well we all know how that goes.

All of this makes me wonder, why in the world is the Florida Legislature so opposed to allowing non-Indian Casinos in the State? The Indians and some parimutuel facilities (dog tracks in South Florida in particular) already have limited Casinos, but there are still ridiculous laws regarding what types of machines and table games they can have. So I wonder, why is the State still limiting Casino gambling in such a way that it is hurting the residents of the State?

We are a top vacation destination. Sure people want to go to Disney and the Beaches, but at some point, we need to consider adding and upgrading. The Amusement Parks are wonderful, but they are basically the same as the day they opened with a few exceptions and occasional upgrades. The beaches are wonderful, but not everyone wants to bake in the sun all day. Adding Casino Resorts, and I am talking about Mega Resorts with spas, and entertainment and restaurants, and even it’s own family amusements like you would see in Las Vegas, will only bring another dimension to our tourist State. People who go to Florida for vacation also are the same people who go to Vegas. Why this is seen as an either/or proposition, I don’t understand. Florida tends to act as if we would lose the business that the family-friendly destinations bring in. Somehow we would be presenting an image that is not family-friendly. Either a family destination spot or a place you wouldn’t dare take your family, filled with crime and prostitution and sin???? Come on. People with children will still come for Disney and Universal and the beaches. They may like some other entertainment too, but they aren’t going to stop using what is already here. Florida can regulate it in such a way that other industries such as strip clubs and 24-hour bars don’t follow. They can assure that it is still family-friendly, but they can allow the Industry to offer more variety. People who otherwise would have gone to Las Vegas, or some other gambling location, may just decide to go to Florida instead so they can go to the Beaches, or go to Disney too. When you choose a vacation spot, do you choose someplace that has one thing to do? Probably not. You probably decide what is the best value and which location you are going to have the most to do. You may even decide to stay longer just to fit everything you want to do in. There are some people who you don’t see a lot of at Disney or Universal or the Beaches. You don’t see a lot of Seniors. You don’t see a lot of little old ladies walking around Disney. It is hard to go to a casino though, and not see the little old lady who is having the best time just sitting in the cool air conditioning and a big cushy seat enjoying the fact that she doesn’t have to do a whole lot to be entertained. They even bring seniors into Casinos by the busloads, offering them great deals on food and entertainment. How about the young, hip couple who, although may enjoy an occasional amusement park is not looking for the full-blown experience of amusement parks and tacky dinner shows. Maybe they are looking for more sophisticated entertainment in a more adult-friendly environment. If we add to our tourism industry, it is a certainty we will get tourists that we may not have gotten otherwise.

And sadly for those who are just opposed to Casinos on moral grounds, the fact is there are Casinos in Florida, yet they are not consumer-friendly and Florida is not getting the full benefit. The consumer is not benefiting from them because there is no competition and the casinos end up getting away with way too much of your money. They are also very limited, often forcing residents and tourists alike to drive long distances to experience gaming. There are also very few (only two I know of, both run by the Seminole Indian tribe) that have their Casinos in a Resort, making it much less enticing for an out of state tourist. There have been many large gaming corporations willing to build beautiful facilities that would provide the state and towns with much-needed revenue, create much-needed jobs, and expand our tourist industry to include other tourists who would otherwise go to another state. The Florida Legislature continuously turns their noses up. To be fair, there is some buzz now about possibly allowing corporations to bid on gaming licenses on a limited basis creating a fair market place that doesn’t just benefit the Indians.

I hope to see this happen, and I am sure that one day it will. I just want to be one of the first to do it and not one of the last. I hope that Florida doesn’t take their popularity as a tourist destination for granted and assume that other states won’t beat us to the punch. Once other states get what we don’t have, there is more competition and it is harder for us to gain that business. As a resident, of Central Florida, I hope that we don’t take our tourist industry for granted either. I think we need to realize that when another city offers what we don’t have, they will be the ones getting the tourism dollars from it, not us. There is a whole world of people out there, and crazy as it sounds we can cater to families wanting to immerse themselves in roller coasters, and kiddie rides. We can cater to those adults who want to gamble and we can cater to those who want to do both. One look at what Vegas was before and what it is now, proves my point. They are actually getting closer to what Florida is with the Mega Resorts offering tropical oasis’ and amusements of all kinds. It’s not even all about the gambling there anymore. They have more variety than you will find almost anywhere. For Florida, it is out being well rounded, versatile, and offering something for everyone, and something that someone can not get anywhere else. Now if we could only build mountains and make it snow we will truly have it all.

Poker Hand Ranges

It is said that poker is not a game of your cards but situations. This is an experiment where we won’t know our hand until the river. We will try and figure out our opponent’s hand before we know our own and by that, we can make better decisions. Sound crazy? Read on. 

Stack sizes:

Phil ($200,000) – SB $500

You ($200,000) – BB $1,000

Phil raises to $3,000 from the SB and you call. We don’t raise because it wont help narrow his range and then were stuck playing a big pot out of position.

(Remember, it doesn’t matter what we have. The point in this experiment is to try and figure out Phil’s exact hand so we know how to play our hand).

The flop comes Jc 5h 6h

We check and Phil bets $4,000. His range at this point is still anything from nothing to three of a kind. He could have any 2 cards. Calling won’t help us figure out his range and so we should raise. If he folds, great. If he raises there are only 8 hands he could have and only a number of hands can call.

So by doing anything but calling we can figure out his hand range. We raise to $12,000.

Phil decides to call. Since he raises two-pair, sets, and over pairs but calls with draws and weak pairs we can put Phil on a pair of fives, sixes, jacks, middle pocket pairs, straight draws and flush draws.

The turn is the Ks bringing one over card. Now that we know what Phil’s range is, we can figure out the most profitable move. To most of Phil’s range the K of spades is a scary card. If we make a bet, most pairs are going to fold and only strong draws will continue. If we can get Phil to fold the majority of his range, the bet will be profitable. The pot is $30,000 and we bet $22,000. Phil takes some time and calls again. Since we believed most pairs would fold to a bet we can take weak pairs out of his range and leave flush draws, straight draws and two pairs that he caught with the king in.

The river is a blank leaving only the straight to connect. [Jc 5h 6h Ks 2s]

At this point, we leave Phil with these hands:

Flush draws (missed but maybe caught a king)

Straight draws (34 got there but most missed)

KJ, K6, K5

At this point, we have 2 choices: bet or check. Betting will fold worse hands and better hands will call. However if you check, a better hand will bet and also a worse hand. Based on that information we can make the correct decision. Since most of Phil’s range consists of missed draws we should check-call a strong or decent pair and be right most of the time. If we haven’t made a hand or have a weak pair, we should bet. Since he’s always folding missed draws and always calling with two-pair, we don’t have to fire a big bet like 80 into 100. If we fire something like 55 into 100, we can get the missed draws to fold and when we do get called, we don’t lose that much.

In this scenario, we have [8x 9x] for the missed gutshot straight draw. The pot is $74,000 and we bet $38,600. Phil calls and shows [Ks 6s] of spades, damn. Even though it was the wrong move at the time, the move will be profitable in the long run due to how his hand range compares to ours.

Replay the hand now while you know what you have and think of Phil’s decisions with [Ks 6s]. Then go vice-versa and be in Phil’s position to see what he did. It’s very interesting because from Phil’s point of view, the bluff looks stupid but its actually very calculated and will work in the long run.