Retro Video Game Review: Galactic Crusader (NES)

You might be a fan of Indonesia Live Casinos but if you are interested in trying retro games you can try Galactic Crusader which is a really amazing and fun game that you can try if you are into NES games. Here is a complete review of the game along with its review, gameplay, and graphic details.

Overall Rating: 1/5 Stars

Galactic Crusader is an 8-bit video game released for the Nintendo Entertainment System (NES) home console in 1990 by somewhat infamous publisher Bunch Games, as developed by Sachen, notorious for churning out other titles of low production value. This cartridge represents their attempt at a shoot-’em-up, one of the oldest genres, one held in high esteem, and with a rich lineage to draw from. What was the result of their entrance into the scrolling shooter arena?

Gameplay

Galactic Crusader is a vertically scrolling space shooter, in which the player controls a starship that looks like a butterfly. Movement can take place across the entire screen, with the vast majority of enemies coming from the top, though one exception flies in from the bottom. Planets scroll past, and all the sprites seem a little too large for a shmup game.

The A button fires at the pattern-based enemies, who may also fire back. Each of the crafts is bug-themed, a thematic element that seems ripped off from Galaga. Killing every ship in a bunch earns a power-up icon, which seems to be an ingredient stolen from Konami’s shooters such as Gradius or Lifeforce. The power-ups in Galactic Crusader, though, just seem to make the projectile appear differently and sound differently, which the exception of a blue bubble that travels in a rotating circular motion as it travels up the screen.

The player begins with three lives, each life having multiple hit points with the starship downgrading in appearance and weaponry with each death, and the score is tallied when all lives are lost, based on the amount of each enemy destroyed, of which there are only a handful of varieties. Continues are offered, with which the player can choose to persist in the monotonous oddity of Galactic Crusader, in which there is no victory or grand grueling quest to pursue.

Graphics

The visuals are cutesy; seriously, with the protagonist being a butterfly fluttering through space, this is not a game that can be taken very gravely. Unlike shmup titles like the classic Parodius, the off-kilter looks of Galactic Crusader feel contrived and misplaced. The game also features a couple of fatal flaws for the shoot-’em-up genre, as though the programmers indeed had little experience with the field: Firstly, there is no on-screen indication of lives except when paused, which is fine, except that no score is shown until all those lives are lost; and, secondly, the background elements of the planets are not rendered in any sort of shadowy or faded hues. In other words, they are just as bright and vibrant as the ships, and thus, in the heat of battle, can easily be mistaken for in-play obstacles and affect the player. Also, there are some flickering issues at work; though, in all fairness, this is a flaw common for then-era shooters, although notably overcome by the best titles of the time.

Sound

The music is not as bad as the title screen of Tagin’ Dragon, another Sachen/Bunch Games production, but it is also not terribly good. The biggest problem is that, despite the multi-channel usages and decent harmony at work for the main theme, it feels completely out-of-place and not representative of any sort of space war. It gives the feeling more like a childhood tea party, or the atmosphere of a kiddie ride at the fair.

Originality

Whereas many shoot-’em-ups of the NES and surrounding gaming generations were legendary titles that contributed to gaming innovation and stretched the limits of what a shooter could be, Galactic Crusader seems more like the also-ran copycat that seeks to blatantly mimic the elements of other, prior, superior popular titles, and even to watered-down effect. This is not even a license-based video game, yet still feels like it was quickly, shoddily produced in order to try and turn a few bucks from an unsuspecting public. Out of the five stars in the night sky of this cart’s universe, it only takes home one in the rating department.

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